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Searched refs:spilledToMemory (Results 1 – 1 of 1) sorted by relevance

/freebsd-13.1/contrib/llvm-project/llvm/lib/Target/AMDGPU/
H A DSIFrameLowering.cpp730 static bool spilledToMemory(const MachineFunction &MF, int SaveIndex) { in spilledToMemory() function
806 if (FPSaveIndex && spilledToMemory(MF, *FPSaveIndex)) { in emitPrologue()
824 if (BPSaveIndex && spilledToMemory(MF, *BPSaveIndex)) { in emitPrologue()
843 if (FPSaveIndex && !spilledToMemory(MF, *FPSaveIndex)) { in emitPrologue()
860 if (BPSaveIndex && !spilledToMemory(MF, *BPSaveIndex)) { in emitPrologue()
1024 if (spilledToMemory(MF, FramePtrFI)) { in emitEpilogue()
1050 if (spilledToMemory(MF, BasePtrFI)) { in emitEpilogue()