Searched refs:spilledToMemory (Results 1 – 1 of 1) sorted by relevance
730 static bool spilledToMemory(const MachineFunction &MF, int SaveIndex) { in spilledToMemory() function806 if (FPSaveIndex && spilledToMemory(MF, *FPSaveIndex)) { in emitPrologue()824 if (BPSaveIndex && spilledToMemory(MF, *BPSaveIndex)) { in emitPrologue()843 if (FPSaveIndex && !spilledToMemory(MF, *FPSaveIndex)) { in emitPrologue()860 if (BPSaveIndex && !spilledToMemory(MF, *BPSaveIndex)) { in emitPrologue()1024 if (spilledToMemory(MF, FramePtrFI)) { in emitEpilogue()1050 if (spilledToMemory(MF, BasePtrFI)) { in emitEpilogue()