Searched refs:script_language_name (Results 1 – 3 of 3) sorted by relevance
373 GetScriptingLanguage (const char *script_language_name);
248 lldb::ScriptLanguage GetScriptingLanguage(const char *script_language_name);
673 SBDebugger::GetScriptingLanguage(const char *script_language_name) { in GetScriptingLanguage() argument675 (const char *), script_language_name); in GetScriptingLanguage()677 if (!script_language_name) in GetScriptingLanguage()680 llvm::StringRef(script_language_name), eScriptLanguageDefault, nullptr); in GetScriptingLanguage()