Searched refs:roundBitsMask (Results 1 – 2 of 2) sorted by relevance
728 bits32 lastBitMask, roundBitsMask; in float32_round_to_int() local760 roundBitsMask = lastBitMask - 1; in float32_round_to_int()765 if ( ( z & roundBitsMask ) == 0 ) z &= ~ lastBitMask; in float32_round_to_int()769 z += roundBitsMask; in float32_round_to_int()772 z &= ~ roundBitsMask; in float32_round_to_int()1567 bits32 lastBitMask, roundBitsMask; in float64_round_to_int() local1582 roundBitsMask = lastBitMask - 1; in float64_round_to_int()1603 z.low &= ~ roundBitsMask; in float64_round_to_int()1631 roundBitsMask = lastBitMask - 1; in float64_round_to_int()1645 z.high += roundBitsMask; in float64_round_to_int()[all …]
1678 roundBitsMask = lastBitMask - 1; in float32_round_to_int()1687 z += roundBitsMask; in float32_round_to_int()1690 z &= ~ roundBitsMask; in float32_round_to_int()2644 roundBitsMask = lastBitMask - 1; in float64_round_to_int()2653 z += roundBitsMask; in float64_round_to_int()2656 z &= ~ roundBitsMask; in float64_round_to_int()3585 roundBitsMask = lastBitMask - 1; in floatx80_round_to_int()3594 z.low += roundBitsMask; in floatx80_round_to_int()3597 z.low &= ~ roundBitsMask; in floatx80_round_to_int()4699 z.low &= ~ roundBitsMask; in float128_round_to_int()[all …]