Searched refs:phys_type (Results 1 – 3 of 3) sorted by relevance
229 bundle->phys_type.all |= dl->physical->type; in bundle_LinkAdded()231 bundle->phys_type.open |= dl->physical->type; in bundle_LinkAdded()234 if ((bundle->phys_type.open & (PHYS_DEDICATED|PHYS_DDIAL)) in bundle_LinkAdded()240 if ((bundle->phys_type.open & (PHYS_DEDICATED|PHYS_DDIAL)) in bundle_LinkAdded()251 bundle->phys_type.all = bundle->phys_type.open = 0; in bundle_LinksRemoved()258 if ((bundle->phys_type.open & (PHYS_DEDICATED|PHYS_DDIAL)) in bundle_LinksRemoved()259 == bundle->phys_type.open) { in bundle_LinksRemoved()472 bundle->phys_type.all & PHYS_AUTO)) { in bundle_UpdateSet()844 bundle.phys_type.all = type; in bundle_Create()845 bundle.phys_type.open = 0; in bundle_Create()[all …]
96 } phys_type; member
339 mode = arg->bundle->phys_type.all; in LoadCommand()402 (arg->bundle->phys_type.all & ~(PHYS_INTERACTIVE|PHYS_AUTO)))) { in DialCommand()1602 arg->bundle->phys_type.all & PHYS_AUTO)) in SetInterfaceAddr()3310 arg->bundle->phys_type.all & PHYS_AUTO ? in IfaceClearCommand()