Searched refs:m_current_offset (Results 1 – 4 of 4) sorted by relevance
91 valid_pc_offset = m_current_offset; in IsUnwindPlanValidForCurrentPC()96 if (m_current_offset <= 0) in IsUnwindPlanValidForCurrentPC()196 m_current_offset = in InitializeZerothFrame()199 m_current_offset_backed_up_one = m_current_offset; in InitializeZerothFrame()202 m_current_offset = -1; in InitializeZerothFrame()430 m_current_offset = -1; in InitializeNonZerothFrame()557 m_current_offset_backed_up_one = m_current_offset; in InitializeNonZerothFrame()567 m_current_offset = -1; in InitializeNonZerothFrame()981 if (m_current_offset == 0) { in GetFullUnwindPlanForFrame()1910 m_current_offset_backed_up_one = m_current_offset; in PropagateTrapHandlerFlagFromUnwindPlan()[all …]
89 uint32_t GetStructByteSize() { return m_current_offset; } in GetStructByteSize()129 uint32_t m_current_offset = 0; variable
35 if (m_current_offset == 0) in AddStructMember()38 if (m_current_offset % alignment) in AddStructMember()39 m_current_offset += (alignment - (m_current_offset % alignment)); in AddStructMember()41 ret = m_current_offset; in AddStructMember()43 m_current_offset += size; in AddStructMember()
232 int m_current_offset; // how far into the function we've executed; -1 if variable