Searched refs:isInvariant (Results 1 – 14 of 14) sorted by relevance
303 bool isInvariant() const { return FlagVals & MOInvariant; } in isInvariant() function
1290 bool isInvariant() const { return MemSDNodeBits.IsInvariant; }
1098 if (isInvariant()) in print()
1417 if (MMO->isInvariant() && MMO->isDereferenceable()) in isDereferenceableInvariantLoad()
962 (MMO->isInvariant() && MMO->isDereferenceable()) || in updateMemOperands()
1526 if (!Memop->isInvariant()) { in insertWaitcntInBlock()
454 (IsConst || MMO->isInvariant() || memOpHasNoClobbered(MMO)) && in isScalarLoadLegal()
792 AS == AMDGPUAS::GLOBAL_ADDRESS && MN->isInvariant())) && in shouldReduceLoadWidth()
8003 (AS != AMDGPUAS::GLOBAL_ADDRESS || !Ld->isInvariant())) in widenLoad()
1419 if (Load->isInvariant() && Load->isDereferenceable()) in canUseBlockOperation()
698 if (N->isInvariant()) in canLowerToLDG()
22321 if (!RLD->isInvariant()) in SimplifySelectOps()23057 if ((MUC0.MMO->isInvariant() && MUC1.MMO->isStore()) || in isAlias()23058 (MUC1.MMO->isInvariant() && MUC0.MMO->isStore())) in isAlias()23077 if ((MUC0.MMO->isInvariant() && MUC1.MMO->isStore()) || in isAlias()23078 (MUC1.MMO->isInvariant() && MUC0.MMO->isStore())) in isAlias()
9714 MemSDNodeBits.IsInvariant = MMO->isInvariant(); in MemSDNode()
8245 RLI.IsInvariant = LD->isInvariant(); in canReuseLoadAddress()