Searched refs:_screen_acs_map (Results 1 – 7 of 7) sorted by relevance
99 SP_PARM->_screen_acs_map[j] = FALSE; in NCURSES_SP_NAME()195 SP->_screen_acs_map[i] = TRUE; in NCURSES_SP_NAME()214 SP->_screen_acs_map[UChar(acs_chars[i])] = TRUE; in NCURSES_SP_NAME()
1080 sp->_screen_acs_map[i] = TRUE; in drv_initacs()1099 sp->_screen_acs_map[UChar(acs_chars[i])] = TRUE; in drv_initacs()
192 FreeIfNeeded(sp->_screen_acs_map); in delscreen()319 || ((sp->_screen_acs_map = typeCalloc(bool, ACS_LEN)) == 0)) { in NCURSES_SP_NAME()333 || ((SP->_screen_acs_map = typeCalloc(bool, ACS_LEN)) == 0)) { in NCURSES_SP_NAME()
295 if (SP_PARM->_screen_acs_map[CharOf(my_ch)]) { in PutAttrChar()311 if (!SP_PARM->_screen_acs_map[c8]) { in PutAttrChar()
1441 sp->_screen_acs_map[table[n].acs_code] = TRUE; in wcon_initacs()
1215 bool * _screen_acs_map; member
6361 + make SCREEN._acs_map and SCREEN._screen_acs_map pointers rather than6365 _screen_acs_map will have the same offset in both ncurses/ncursesw,7093 + add SP->_screen_acs_map[], used to ensure that mapping of missing