Searched refs:VGLMouseAndMask (Results 1 – 1 of 1) sorted by relevance
172 static VGLBitmap *VGLMouseAndMask, *VGLMouseOrMask; variable198 VGLMouseAndMask->VXsize, -VGLMouseAndMask->VYsize); in __VGLMouseMode()206 VGLMouseAndMask->VXsize, VGLMouseAndMask->VYsize); in __VGLMouseMode()260 VGLMouseAndMask = AndMask; in VGLMouseSetImage()375 if (x >= VGLMouseXpos && x < VGLMouseXpos + VGLMouseAndMask->VXsize && in VGLMouseFreezeXY()377 VGLMouseAndMask->Bitmap[(y-VGLMouseYpos)*VGLMouseAndMask->VXsize+ in VGLMouseFreezeXY()391 overlap = (VGLMouseXpos + VGLMouseAndMask->VXsize) - x; in VGLMouseOverlap()397 overlap = (VGLMouseYpos + VGLMouseAndMask->VYsize) - y; in VGLMouseOverlap()412 if (xend > VGLMouseXpos + VGLMouseAndMask->VXsize) in VGLMouseMerge()413 xend = VGLMouseXpos + VGLMouseAndMask->VXsize; in VGLMouseMerge()[all …]