Searched refs:UNITY_OUTPUT_CHAR (Results 1 – 3 of 3) sorted by relevance
147 UNITY_OUTPUT_CHAR('-'); in UnityPrintNumber()153 UNITY_OUTPUT_CHAR('-'); in UnityPrintNumber()212 UNITY_OUTPUT_CHAR('0'); in UnityPrintNumberHex()213 UNITY_OUTPUT_CHAR('x'); in UnityPrintNumberHex()283 UNITY_OUTPUT_CHAR(':'); in UnityTestResultsBegin()285 UNITY_OUTPUT_CHAR(':'); in UnityTestResultsBegin()287 UNITY_OUTPUT_CHAR(':'); in UnityTestResultsBegin()303 UNITY_OUTPUT_CHAR(':'); in UnityTestResultsFailBegin()1139 UNITY_OUTPUT_CHAR(':'); in UnityFail()1158 UNITY_OUTPUT_CHAR(':'); in UnityIgnore()[all …]
27 UNITY_OUTPUT_CHAR('\n'); in announceTestRun()42 UNITY_OUTPUT_CHAR('\n'); in UnityMain()86 UNITY_OUTPUT_CHAR('.'); in UnityTestRunner()119 UNITY_OUTPUT_CHAR('!'); in UnityIgnoreTest()375 UNITY_OUTPUT_CHAR('\n'); in UnityConcludeFixtureTest()384 UNITY_OUTPUT_CHAR('\n'); in UnityConcludeFixtureTest()
263 #ifndef UNITY_OUTPUT_CHAR266 #define UNITY_OUTPUT_CHAR(a) putchar(a) macro269 extern int UNITY_OUTPUT_CHAR(int);