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Searched refs:Texture (Results 1 – 9 of 9) sorted by relevance

/freebsd-13.1/contrib/llvm-project/clang/lib/CodeGen/
H A DCGCUDARuntime.h52 Texture, // Builtin texture enumerator
H A DCGCUDANV.cpp150 {DeviceVarFlags::Texture, Extern, /*Constant*/ false, in registerDeviceTex()
637 case DeviceVarFlags::Texture: in makeRegisterGlobalsFn()
1121 Kind == DeviceVarFlags::Texture) && in finalizeModule()
/freebsd-13.1/contrib/llvm-project/llvm/lib/Target/AMDGPU/
H A DR600InstrFormats.td284 // Texture fetch instructions
H A DAMDGPUInstructions.td315 // PatLeafs for Texture Constants
H A DR600Instructions.td921 // Texture instructions
/freebsd-13.1/contrib/file/magic/Magdir/
H A Dgames474 0 ulelong 0x00695384 GTA Windows Texture Dictionary (WTD), used in GTA IV
H A Dimages2654 0 string VTF\0 Valve Texture Format
2668 0 string VTF3 Valve Texture Format (PS3)
/freebsd-13.1/contrib/llvm-project/llvm/lib/Target/NVPTX/
H A DNVPTXIntrinsics.td2459 // Texture Intrinsics
2467 // Texture fetch instructions using handles
3150 // Texture fetch instructions using handles
4768 // Texture Query Intrinsics
/freebsd-13.1/contrib/llvm-project/llvm/include/llvm/IR/
H A DIntrinsicsNVVM.td1603 // Texture Fetch
3083 //===- Texture Query ------------------------------------------------------===//