Home
last modified time | relevance | path

Searched refs:SymbolState (Results 1 – 9 of 9) sorted by relevance

/freebsd-13.1/contrib/llvm-project/llvm/lib/ExecutionEngine/Orc/
H A DDebugUtils.cpp282 raw_ostream &operator<<(raw_ostream &OS, const SymbolState &S) { in operator <<()
284 case SymbolState::Invalid: in operator <<()
286 case SymbolState::NeverSearched: in operator <<()
288 case SymbolState::Materializing: in operator <<()
290 case SymbolState::Resolved: in operator <<()
292 case SymbolState::Emitted: in operator <<()
294 case SymbolState::Ready: in operator <<()
H A DCore.cpp147 assert(RequiredState >= SymbolState::Resolved && in AsynchronousSymbolQuery()
499 SymbolState RequiredState;
537 SymbolState RequiredState, in InProgressFullLookupState()
805 SymbolState::NeverSearched && in getRequestedSymbols()
1043 SymEntry.setState(SymbolState::Emitted); in emit()
1050 SymEntry.setState(SymbolState::Ready); in emit()
1643 SymEntry.setState(SymbolState::NeverSearched); in defineImpl()
1726 std::move(Names), SymbolState::Ready, in lookupInitSymbols()
1788 std::move(Names), SymbolState::Ready, in lookupInitSymbolsAsync()
1980 SymbolState RequiredState, in lookup()
[all …]
H A DLazyReexports.cpp101 std::move(SLS), SymbolState::Ready, std::move(Callback), in resolveTrampolineLandingAddress()
H A DRTDyldObjectLinkingLayer.cpp54 SymbolState::Resolved, std::move(OnResolvedWithUnwrap), in lookup()
H A DObjectLinkingLayer.cpp196 SymbolState::Resolved, std::move(OnResolve), in lookup()
H A DMachOPlatform.cpp493 SymbolLookupSet(ES.intern(MangledName)), SymbolState::Ready, in rt_lookupSymbol()
/freebsd-13.1/contrib/llvm-project/llvm/include/llvm/ExecutionEngine/Orc/
H A DCore.h45 enum class SymbolState : uint8_t;
800 enum class SymbolState : uint8_t { enum
825 SymbolState RequiredState,
840 SymbolState getRequiredState() { return RequiredState; } in getRequiredState()
856 SymbolState RequiredState;
1106 SymbolState getState() const { return static_cast<SymbolState>(State); } in getState()
1113 void setState(SymbolState State) { in setState()
1424 SymbolState RequiredState = SymbolState::Ready,
1433 SymbolState RequiredState = SymbolState::Ready);
1440 SymbolState RequiredState = SymbolState::Ready);
[all …]
H A DSpeculation.h114 SymbolLookupSet(LookupPair.second), SymbolState::Ready, in launchCompile()
158 SymbolState::Ready, OnReadyFixUp, NoDependenciesToRegister); in registerSymbols()
H A DDebugUtils.h93 raw_ostream &operator<<(raw_ostream &OS, const SymbolState &S);