Searched refs:ShaderType (Results 1 – 2 of 2) sorted by relevance
1290 unsigned ShaderType = SIInstrInfo::getDSShaderTypeValue(*MF); in selectDSOrderedIntrinsic() local1293 unsigned Offset1 = WaveRelease | (WaveDone << 1) | (ShaderType << 2) | in selectDSOrderedIntrinsic()
6907 unsigned ShaderType = in LowerINTRINSIC_W_CHAIN() local6910 unsigned Offset1 = WaveRelease | (WaveDone << 1) | (ShaderType << 2) | in LowerINTRINSIC_W_CHAIN()