Searched refs:Reloaded (Results 1 – 3 of 3) sorted by relevance
103 bool Reloaded = false; ///< Register was reloaded. member592 LRI->Reloaded = true; in displacePhysReg()921 if (LRI->Reloaded || LRI->LiveOut) { in defineVirtReg()926 << LRI->Reloaded << '\n'); in defineVirtReg()932 LRI->Reloaded = false; in defineVirtReg()1044 if (I->LiveOut || I->Reloaded) { in dumpState()1047 if (I->Reloaded) dbgs() << 'R'; in dumpState()
425 bool Reloaded = false; in RereadOutputCorpus() local433 Reloaded = true; in RereadOutputCorpus()439 if (Reloaded) in RereadOutputCorpus()
2828 # - https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/blob/develop/src/core/hle/D3D8/XbD3D8Types.h