Searched refs:ReciprocalMath (Results 1 – 1 of 1) sorted by relevance
2623 bool ReciprocalMath = false; in RenderFloatingPointOptions() local2663 ReciprocalMath = false; in RenderFloatingPointOptions()2728 case options::OPT_freciprocal_math: ReciprocalMath = true; break; in RenderFloatingPointOptions()2836 ReciprocalMath = true; in RenderFloatingPointOptions()2843 ReciprocalMath = false; in RenderFloatingPointOptions()2863 ReciprocalMath = true; in RenderFloatingPointOptions()2878 ReciprocalMath = false; in RenderFloatingPointOptions()2892 !AssociativeMath && !ReciprocalMath && in RenderFloatingPointOptions()2922 if (!MathErrno && AssociativeMath && ReciprocalMath && !SignedZeros && in RenderFloatingPointOptions()2932 if (ReciprocalMath) in RenderFloatingPointOptions()[all …]