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Searched refs:RandState (Results 1 – 4 of 4) sorted by relevance

/freebsd-13.1/contrib/llvm-project/compiler-rt/lib/scudo/standalone/
H A Dcommon.h93 template <typename T> inline void shuffle(T *A, u32 N, u32 *RandState) { in shuffle() argument
96 u32 State = *RandState; in shuffle()
99 *RandState = State; in shuffle()
H A Dprimary32.h79 Sci->RandState = getRandomU32(&Seed); in init()
263 u32 RandState; in alignas() local
379 shuffle(ShuffleArray, NumberOfBlocks, &Sci->RandState); in populateFreeList()
H A Dprimary64.h81 Region->RandState = getRandomU32(&Seed); in init()
296 u32 RandState = 0; member
386 shuffle(ShuffleArray, NumberOfBlocks, &Region->RandState); in populateFreeList()
/freebsd-13.1/contrib/llvm-project/compiler-rt/lib/scudo/
H A Dscudo_tsd_shared.cpp72 u32 RandState = static_cast<u32>(TSD->getPrecedence()); in getTSDAndLockSlow() local
73 const u32 R = Rand(&RandState); in getTSDAndLockSlow()