Searched refs:PHYS_INTERACTIVE (Results 1 – 5 of 5) sorted by relevance
220 sw->mode = PHYS_INTERACTIVE; in ProcessArgs()344 if (sw.mode == PHYS_INTERACTIVE) { in main()406 if (sw.mode == PHYS_INTERACTIVE) in main()436 if (sw.mode != PHYS_INTERACTIVE) { in main()
102 #define PHYS_INTERACTIVE 1 /* Manual link */ macro
91 { PHYS_INTERACTIVE, "interactive" },
907 if ((dl->physical = physical_Create(dl, PHYS_INTERACTIVE)) == NULL) { in datalink_Clone()
400 if ((arg->cx && !(arg->cx->physical->type & (PHYS_INTERACTIVE|PHYS_AUTO))) in DialCommand()402 (arg->bundle->phys_type.all & ~(PHYS_INTERACTIVE|PHYS_AUTO)))) { in DialCommand()