Searched refs:OccupedSlotsMask (Results 1 – 2 of 2) sorted by relevance
32 OccupedSlotsMask = 31; in initialize()141 OccupedSlotsMask |= 31; in schedNode()343 OccupedSlotsMask = 0; in PrepareNextSlot()403 if (!OccupedSlotsMask) { in pickAlu()406 OccupedSlotsMask |= 31; in pickAlu()411 OccupedSlotsMask |= 31; in pickAlu()416 OccupedSlotsMask |= 15; in pickAlu()420 bool TransSlotOccuped = OccupedSlotsMask & 16; in pickAlu()423 OccupedSlotsMask |= 16; in pickAlu()428 OccupedSlotsMask |= 16; in pickAlu()[all …]
66 int OccupedSlotsMask; variable