Searched refs:MustSaveLR (Results 1 – 2 of 2) sorted by relevance
60 bool MustSaveLR = false; variable186 void setMustSaveLR(bool U) { MustSaveLR = U; } in setMustSaveLR()187 bool mustSaveLR() const { return MustSaveLR; } in mustSaveLR()
637 bool MustSaveLR = FI->mustSaveLR(); in emitPrologue() local808 if (MustSaveCR && SingleScratchReg && MustSaveLR) { in emitPrologue()816 if (MustSaveLR) in emitPrologue()843 if (MustSaveLR) { in emitPrologue()870 !(SingleScratchReg && MustSaveLR)) { in emitPrologue()1143 if (MustSaveLR) { in emitPrologue()1560 bool MustSaveLR = FI->mustSaveLR(); in emitEpilogue() local1851 if (MustSaveLR && !LoadedLR) in emitEpilogue()1858 !(SingleScratchReg && MustSaveLR)) in emitEpilogue()1863 if (MustSaveLR) { in emitEpilogue()[all …]