Searched refs:KillSet (Results 1 – 2 of 2) sorted by relevance
984 VarLocsInRange &KillSet);1078 for (LocIndex::u32_index_t ID : KillSet) { in erase()1355 VarLocsInRange &KillSet) { in emitEntryValues() argument1360 for (uint32_t ID : KillSet) { in emitEntryValues()1514 VarLocsInRange KillSet; in transferRegisterDef() local1614 VarLocsInRange KillSet; in transferSpillOrRestoreInst() local1632 KillSet.insert(ID); in transferSpillOrRestoreInst()1640 OpenRanges.erase(KillSet, VarLocIDs, LocIndex::kSpillLocation); in transferSpillOrRestoreInst()1914 VarLocSet KillSet(Alloc); in join() local1920 KillSet.set(ID); in join()[all …]
235 MapVector<BasicBlock *, SetVector<Value *>> KillSet; member3010 SetVector<Value *> KillSet; in computeKillSet() local3013 KillSet.insert(&I); in computeKillSet()3014 return KillSet; in computeKillSet()3052 Data.KillSet[&BB] = computeKillSet(&BB); in computeLiveInValues()3057 for (Value *Kill : Data.KillSet[&BB]) in computeLiveInValues()3065 Data.LiveIn[&BB].set_subtract(Data.KillSet[&BB]); in computeLiveInValues()3094 LiveTmp.set_subtract(Data.KillSet[BB]); in computeLiveInValues()