Searched refs:IsJoinable (Results 1 – 13 of 13) sorted by relevance
27 if (IsJoinable()) { in Join()42 if (IsJoinable()) { in Cancel()55 if (IsJoinable()) { in Detach()
30 bool HostThread::IsJoinable() const { return m_native_thread->IsJoinable(); } in IsJoinable() function in HostThread
31 bool HostNativeThreadBase::IsJoinable() const { in IsJoinable() function in HostNativeThreadBase
211 if (!m_async_thread.IsJoinable()) { in StartAsyncThread()229 return m_async_thread.IsJoinable(); in StartAsyncThread()235 if (!m_async_thread.IsJoinable()) in StopAsyncThread()
863 if (m_listen_thread.IsJoinable()) in StartListenThread()883 if (m_listen_thread.IsJoinable()) in JoinListenThread()
1445 if (!m_async_thread.IsJoinable()) { in DoResume()3653 if (!m_async_thread.IsJoinable()) { in StartAsyncThread()3672 return m_async_thread.IsJoinable(); in StartAsyncThread()3681 if (m_async_thread.IsJoinable()) { in StopAsyncThread()
196 if (m_read_thread.IsJoinable()) in StartReadThread()221 if (!m_read_thread.IsJoinable()) in StartReadThread()228 if (!m_read_thread.IsJoinable()) in StopReadThread()245 if (!m_read_thread.IsJoinable()) in JoinReadThread()
1569 if (!m_event_handler_thread.IsJoinable()) { in StartEventHandlerThread()1605 return m_event_handler_thread.IsJoinable(); in StartEventHandlerThread()1609 if (m_event_handler_thread.IsJoinable()) { in StopEventHandlerThread()1623 bool Debugger::HasIOHandlerThread() { return m_io_handler_thread.IsJoinable(); } in HasIOHandlerThread()1626 if (!m_io_handler_thread.IsJoinable()) { in StartIOHandlerThread()1638 return m_io_handler_thread.IsJoinable(); in StartIOHandlerThread()1642 if (m_io_handler_thread.IsJoinable()) { in StopIOHandlerThread()
39 bool IsJoinable() const;
36 virtual bool IsJoinable() const;
376 bool IsHandlingEvents() const { return m_event_handler_thread.IsJoinable(); } in IsHandlingEvents()
3521 assert(private_state_thread->IsJoinable()); in StartPrivateStateThread()3536 if (m_private_state_thread.IsJoinable()) in StopPrivateStateThread()3556 if (m_private_state_thread.IsJoinable()) { in ControlPrivateStateThread()5212 if (backup_private_state_thread.IsJoinable()) { in RunThreadPlan()
2725 state != lldb::eStateExited && m_private_state_thread.IsJoinable(); in PrivateStateThreadIsValid()