Searched refs:HasValidInstrHeights (Results 1 – 2 of 2) sorted by relevance
192 void invalidateHeight() { InstrHeight = ~0u; HasValidInstrHeights = false; } in invalidateHeight()223 bool HasValidInstrHeights = false; member
765 assert(TBI.HasValidInstrHeights && "Missing height info"); in computeCrossBlockCriticalPath()811 if (TBI.HasValidInstrHeights) { in updateDepth()880 if (TBI.HasValidInstrHeights) in computeInstrDepths()1008 if (TBI.HasValidInstrHeights) in computeInstrHeights()1049 TBI.HasValidInstrHeights = true; in computeInstrHeights()1167 if (!TBI.HasValidInstrHeights) in getTrace()1318 if (HasValidInstrHeights) in print()1322 if (HasValidInstrDepths && HasValidInstrHeights) in print()1333 if (TBI.HasValidInstrDepths && TBI.HasValidInstrHeights) in print()