Searched refs:BlendMask (Results 1 – 1 of 1) sorted by relevance
12035 BlendMask = 0; in matchShuffleAsBlend()12048 BlendMask |= 1ull << i; in matchShuffleAsBlend()12059 BlendMask |= 1ull << i; in matchShuffleAsBlend()12073 if (BlendMask & (1ull << i)) in scaleVectorShuffleBlendMask()12089 uint64_t BlendMask = 0; in lowerShuffleAsBlend() local12125 BlendMask = 0; in lowerShuffleAsBlend()12128 BlendMask |= 1ull << i; in lowerShuffleAsBlend()15775 BlendMask[i] = i; in splitAndLowerShuffle()15799 if (BlendMask[i] >= 0 && BlendMask[i] < SplitNumElements) in splitAndLowerShuffle()35623 uint64_t BlendMask = 0; in matchBinaryPermuteShuffle() local[all …]