Searched refs:BitmapArray (Results 1 – 2 of 2) sorted by relevance
48 if (VGLTextFont->BitmapArray != VGLFont) in VGLTextSetFontFile()49 free (VGLTextFont->BitmapArray); in VGLTextSetFontFile()59 VGLTextFont->BitmapArray = VGLFont; in VGLTextSetFontFile()66 VGLTextFont->BitmapArray = in VGLTextSetFontFile()68 fread(VGLTextFont->BitmapArray, 1, in VGLTextSetFontFile()87 if (VGLTextFont->BitmapArray[(ch*Bpc)+(lin*Bpl)+(b/8)]&(1<<(b%8))) in VGLBitmapPutChar()
73 byte *BitmapArray; member