Searched refs:BeforeProcessingCall (Results 1 – 1 of 1) sorted by relevance
1902 ExplodedNode *BeforeProcessingCall = nullptr; in replayWithoutInlining() local1908 BeforeProcessingCall = N; in replayWithoutInlining()1928 if (!BeforeProcessingCall) in replayWithoutInlining()1936 EpsilonPoint(BeforeProcessingCall->getLocationContext(), CE); in replayWithoutInlining()1939 ProgramStateRef NewNodeState = BeforeProcessingCall->getState(); in replayWithoutInlining()1951 NewNode->addPredecessor(BeforeProcessingCall, G); in replayWithoutInlining()