Searched refs:AvailableMask (Results 1 – 1 of 1) sorted by relevance
136 uint64_t AvailableMask = NormalizedMask & ~UsedResourceUnits; in initializeUsedResources() local137 if ((NormalizedMask != AvailableMask) && in initializeUsedResources()138 countPopulation(AvailableMask) == 1) { in initializeUsedResources()141 ImpliedUsesOfResourceUnits |= AvailableMask; in initializeUsedResources()142 UsedResourceUnits |= AvailableMask; in initializeUsedResources()171 uint64_t AvailableMask = NormalizedMask & ~UsedResourceUnits; in initializeUsedResources() local172 if ((NormalizedMask != AvailableMask) && in initializeUsedResources()173 countPopulation(AvailableMask) != 1) in initializeUsedResources()176 UsedResourceUnits |= AvailableMask; in initializeUsedResources()177 ImpliedUsesOfResourceUnits |= AvailableMask; in initializeUsedResources()