Searched refs:AvailabilityState (Results 1 – 2 of 2) sorted by relevance
57 enum AvailabilityState { enum62 void setState(LibFunc F, AvailabilityState State) { in setState()66 AvailabilityState getState(LibFunc F) const { in getState()67 return static_cast<AvailabilityState>((AvailableArray[F/4] >> 2*(F&3)) & 3); in getState()316 TargetLibraryInfoImpl::AvailabilityState getState(LibFunc F) const { in getState()
698 enum class AvailabilityState : char { enum740 CurrBB, AvailabilityState::SpeculativelyAvailable); in IsValueFullyAvailableInBlock()741 AvailabilityState &State = IV.first->second; in IsValueFullyAvailableInBlock()745 if (State == AvailabilityState::Unavailable) { in IsValueFullyAvailableInBlock()764 State = AvailabilityState::Unavailable; in IsValueFullyAvailableInBlock()785 [&](BasicBlock *BB, AvailabilityState FixpointState) { in IsValueFullyAvailableInBlock()789 switch (AvailabilityState &State = It->second) { in IsValueFullyAvailableInBlock()790 case AvailabilityState::Unavailable: in IsValueFullyAvailableInBlock()791 case AvailabilityState::Available: in IsValueFullyAvailableInBlock()1322 DenseMap<BasicBlock *, AvailabilityState> FullyAvailableBlocks; in PerformLoadPRE()[all …]