Searched refs:script_language_name (Results 1 – 2 of 2) sorted by relevance
180 lldb::ScriptLanguage GetScriptingLanguage(const char *script_language_name);
486 SBDebugger::GetScriptingLanguage(const char *script_language_name) { in GetScriptingLanguage() argument487 if (!script_language_name) return eScriptLanguageDefault; in GetScriptingLanguage()489 llvm::StringRef(script_language_name), eScriptLanguageDefault, nullptr); in GetScriptingLanguage()