Searched refs:refineAlignment (Results 1 – 5 of 5) sorted by relevance
281 void refineAlignment(const MachineMemOperand *MMO);
1329 void refineAlignment(const MachineMemOperand *NewMMO) {1330 MMO->refineAlignment(NewMMO);
1676 cast<TargetMemSDNode>(E)->refineAlignment(MMO);
6374 cast<AtomicSDNode>(E)->refineAlignment(MMO); in getAtomic()6542 cast<MemIntrinsicSDNode>(E)->refineAlignment(MMO); in getMemIntrinsicNode()6659 cast<LoadSDNode>(E)->refineAlignment(MMO); in getLoad()6761 cast<StoreSDNode>(E)->refineAlignment(MMO); in getStore()6828 cast<StoreSDNode>(E)->refineAlignment(MMO); in getTruncStore()6884 cast<MaskedLoadSDNode>(E)->refineAlignment(MMO); in getMaskedLoad()6915 cast<MaskedStoreSDNode>(E)->refineAlignment(MMO); in getMaskedStore()6942 cast<MaskedGatherSDNode>(E)->refineAlignment(MMO); in getMaskedGather()6982 cast<MaskedScatterSDNode>(E)->refineAlignment(MMO); in getMaskedScatter()
1018 void MachineMemOperand::refineAlignment(const MachineMemOperand *MMO) { in refineAlignment() function in MachineMemOperand