Searched refs:platform_name (Results 1 – 6 of 6) sorted by relevance
47 void SetPlatformName(const char *platform_name) { in SetPlatformName() argument48 if (platform_name && platform_name[0]) in SetPlatformName()49 m_platform_name.assign(platform_name); in SetPlatformName()
211 SBPlatform::SBPlatform(const char *platform_name) : m_opaque_sp() { in SBPlatform() argument213 if (platform_name && platform_name[0]) in SBPlatform()214 m_opaque_sp = Platform::Create(ConstString(platform_name), error); in SBPlatform()
556 const char *platform_name, in CreateTarget() argument564 platform_options.SetPlatformName(platform_name); in CreateTarget()583 platform_name, add_dependent_modules, sb_error.GetCString(), in CreateTarget()1117 ConstString platform_name(platform_name_cstr); in SetCurrentPlatform() local1118 PlatformSP platform_sp(Platform::Find(platform_name)); in SetCurrentPlatform()1125 platform_sp = Platform::Create(platform_name, sb_error.ref()); in SetCurrentPlatform()
104 const char *platform_name,162 lldb::SBError SetCurrentPlatform(const char *platform_name);
91 SBPlatform(const char *platform_name);
188 const char *platform_name = args.GetArgumentAtIndex(0); in DoExecute() local189 if (platform_name && platform_name[0]) { in DoExecute()191 m_platform_options.SetPlatformName(platform_name); in DoExecute()