Searched refs:m_interactive (Results 1 – 2 of 2) sorted by relevance
37 m_did_change_process_state(false), m_interactive(true), in CommandReturnObject()158 m_interactive = true; in Clear()169 bool CommandReturnObject::GetInteractive() const { return m_interactive; } in GetInteractive()171 void CommandReturnObject::SetInteractive(bool b) { m_interactive = b; } in SetInteractive()
164 bool m_interactive; // If true, then the input handle from the debugger will variable