Searched refs:isDeadObjectIndex (Results 1 – 11 of 11) sorted by relevance
490 assert(!isDeadObjectIndex(ObjectIdx) && in getObjectOffset()524 assert(!isDeadObjectIndex(ObjectIdx) && in setObjectOffset()538 assert(!isDeadObjectIndex(ObjectIdx) && in setObjectSSPLayout()704 bool isDeadObjectIndex(int ObjectIdx) const { in isDeadObjectIndex() function
221 if (MFI.isDeadObjectIndex(i)) in calculateFrameObjectOffsets()253 if (MFI.isDeadObjectIndex(i)) in calculateFrameObjectOffsets()
149 if (isDeadObjectIndex(i)) in estimateStackSize()
780 if (MFI.isDeadObjectIndex(i)) in calculateFrameObjectOffsets()873 if (MFI.isDeadObjectIndex(i)) in calculateFrameObjectOffsets()922 if (MFI.isDeadObjectIndex(i)) in calculateFrameObjectOffsets()
297 if (MF.getFrameInfo().isDeadObjectIndex(RI->Num)) { in FindStackOffsets()
528 if (MFI.isDeadObjectIndex(I)) in copyToMachineFrameInfo()
356 if (MFI.isDeadObjectIndex(I)) in convertStackObjects()378 if (MFI.isDeadObjectIndex(I)) in convertStackObjects()
226 if (MFI->isDeadObjectIndex(FI)) in InitializeSlots()
211 if (MFI.isDeadObjectIndex(i)) in calculateFrameObjectOffsets()
648 if (!MFI.isDeadObjectIndex(I)) in allStackObjectsAreDead()
1369 if (!MFI.isSpillSlotObjectIndex(i) || MFI.isDeadObjectIndex(i)) in processFunctionBeforeFrameFinalized()