Searched refs:getFallThrough (Results 1 – 6 of 6) sorted by relevance
283 const MachineBasicBlock *NonEmpty = MBB.empty() ? MBB.getFallThrough() : &MBB; in runOnMachineFunction()
282 MBB.getFallThrough() == &UnsplitSucc; in splitBlock()
202 FBB = MBB.getFallThrough(); in endsWithCondControlFlow()
822 MachineBasicBlock *MachineBasicBlock::getFallThrough() { in getFallThrough() function in MachineBasicBlock867 return getFallThrough() != nullptr; in canFallThrough()
515 MachineBasicBlock *getFallThrough();
2804 MachineBasicBlock *MBB = MBBI.getFallThrough(); in initFallthroughMap()