Searched refs:float_round_up (Results 1 – 16 of 16) sorted by relevance
135 case float_round_up: in roundFloatXTo24()170 case float_round_up: in roundFloatXTo53()323 case float_round_up: in floatXToFloat32()331 case float_round_up: in floatXToFloat32()472 case float_round_up: in floatXToFloat64()480 case float_round_up: in floatXToFloat64()498 case float_round_up: in floatXToFloat64()507 case float_round_up: in floatXToFloat64()
144 case float_round_up: in roundFloatXTo24()180 case float_round_up: in roundFloatXTo53()217 case float_round_up: in roundFloatXTo64()253 case float_round_up: in roundFloatXTo113()474 case float_round_up: in floatXToFloat32()482 case float_round_up: in floatXToFloat32()598 case float_round_up: in floatXToFloat64()606 case float_round_up: in floatXToFloat64()743 case float_round_up: in floatXToFloatx80()762 case float_round_up: in floatXToFloatx80()[all …]
614 roundingCode = float_round_up; in testFunctionVariety()
373 roundingCode = float_round_up; in testFunctionVariety()
218 if ( roundingMode == float_round_up ) roundIncrement = 0; in roundAndPackFloat32()430 increment = ( roundingMode == float_round_up ) && zSig2; in roundAndPackFloat64()443 || ( zSign && ( roundingMode == float_round_up ) ) in roundAndPackFloat64()468 increment = ( roundingMode == float_round_up ) && zSig2; in roundAndPackFloat64()632 z += ( roundingMode == float_round_up ) & aSigExtra; in float32_to_int32()753 case float_round_up: in float32_round_to_int()768 if ( extractFloat32Sign( z ) ^ ( roundingMode == float_round_up ) ) { in float32_round_to_int()1456 z = absZ + ( ( roundingMode == float_round_up ) & aSigExtra ); in float64_to_int32()1599 ^ ( roundingMode == float_round_up ) ) { in float64_round_to_int()1622 case float_round_up: in float64_round_to_int()[all …]
131 if ( roundingMode == float_round_up ) roundIncrement = 0; in roundAndPackInt32()183 increment = ( roundingMode == float_round_up ) && absZ1; in roundAndPackInt64()321 if ( roundingMode == float_round_up ) roundIncrement = 0; in roundAndPackFloat32()753 || ( zSign && ( roundingMode == float_round_up ) ) in roundAndPackFloatx80()1019 || ( zSign && ( roundingMode == float_round_up ) ) in roundAndPackFloat128()1671 case float_round_up: in float32_round_to_int()2636 case float_round_up: in float64_round_to_int()3576 case float_round_up: in floatx80_round_to_int()4695 ^ ( roundingMode == float_round_up ) ) { in float128_round_to_int()4721 case float_round_up: in float128_round_to_int()[all …]
82 float_round_up = 2, enumerator
92 float_round_up = FE_UPWARD enumerator
92 float_round_up = FP_RP enumerator
85 float_round_up = 3 enumerator
140 `float_round_down', or `float_round_up'. The rounding mode is initialized
2095 roundingCode = float_round_up; in timeFunctionVariety()