Searched refs:determineFrameLayout (Results 1 – 7 of 7) sorted by relevance
28 void LanaiFrameLowering::determineFrameLayout(MachineFunction &MF) const { in determineFrameLayout() function in LanaiFrameLowering106 determineFrameLayout(MF); in emitPrologue()
27 void determineFrameLayout(MachineFunction &MF) const;
53 void determineFrameLayout(MachineFunction &MF) const;
35 void RISCVFrameLowering::determineFrameLayout(MachineFunction &MF) const { in determineFrameLayout() function in RISCVFrameLowering110 determineFrameLayout(MF); in emitPrologue()
79 unsigned determineFrameLayout(MachineFunction &MF,
451 unsigned PPCFrameLowering::determineFrameLayout(MachineFunction &MF, in determineFrameLayout() function in PPCFrameLowering693 unsigned FrameSize = determineFrameLayout(MF, false); in twoUniqueScratchRegsRequired()751 unsigned FrameSize = determineFrameLayout(MF); in emitPrologue()1950 unsigned StackSize = determineFrameLayout(MF, false, true); in addScavengingSpillSlot()
1083 unsigned StackEst = TFI->determineFrameLayout(MF, false, true); in needsFrameBaseReg()