Searched refs:deck (Results 1 – 4 of 4) sorted by relevance
30 static char deck[ROTORSZ]; variable62 deck[i] = i; in setup()118 nr1 = deck[n1]&MASK; in main()119 nr2 = deck[nr1]&MASK; in main()131 shuffle(deck); in main()
184 associate backing store with each of a stack or deck of overlapping994 deck including all other panel objects. The deck has an implicit996 function (analogous to refresh()) that displays all panels in the deck1004 pointer. It then becomes the top of the deck. The panel's window is1008 You can delete a panel (removing it from the deck) with del_panel.1013 the panel's position in the deck.1021 rearranging the deck. The first pops its argument window to the top of1022 the deck; the second sends it to the bottom. Either operation leaves1054 It's possible to remove a panel from the deck temporarily; use1065 It's possible to navigate the deck using the functions panel_above()
5098 bell deck6617 boat deck15998 deck beam16001 deck boy16003 deck car16006 deck curb16014 deck key16020 deck log26584 gun deck29252 hot-deck[all …]
49537 deck