Searched refs:addFastMathFlag (Results 1 – 2 of 2) sorted by relevance
| /freebsd-12.1/contrib/llvm/lib/Transforms/Utils/ |
| H A D | LoopUtils.cpp | 672 static Value *addFastMathFlag(Value *V) { in addFastMathFlag() function 785 TmpVec = addFastMathFlag(Builder.CreateBinOp((Instruction::BinaryOps)Op, in getShuffleReduction()
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| /freebsd-12.1/contrib/llvm/lib/Transforms/Vectorize/ |
| H A D | LoopVectorize.cpp | 313 static Value *addFastMathFlag(Value *V) { in addFastMathFlag() function 1545 Value *Mul = addFastMathFlag(Builder.CreateBinOp(MulOp, Step, ConstVF)); in createVectorIntOrFpInductionPHI() 1570 LastInduction = cast<Instruction>(addFastMathFlag( in createVectorIntOrFpInductionPHI() 1816 auto *Mul = addFastMathFlag(Builder.CreateBinOp(MulOp, StartIdx, Step)); in buildScalarSteps() 1817 auto *Add = addFastMathFlag(Builder.CreateBinOp(AddOp, ScalarIV, Mul)); in buildScalarSteps() 3604 ReducedPartRdx = addFastMathFlag( in fixReduction() 6250 Value *MulOp = addFastMathFlag(Builder.CreateFMul(C, Step)); in getStepVector() 6251 return addFastMathFlag(Builder.CreateBinOp(BinOp, Val, MulOp)); in getStepVector()
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