Searched refs:VecBody (Results 1 – 1 of 1) sorted by relevance
2759 BasicBlock *VecBody = in createVectorizedLoopSkeleton() local2762 VecBody->splitBasicBlock(VecBody->getTerminator(), "middle.block"); in createVectorizedLoopSkeleton()2779 Lp->addBasicBlockToLoop(VecBody, *LI); in createVectorizedLoopSkeleton()2874 Builder.SetInsertPoint(&*VecBody->getFirstInsertionPt()); in createVectorizedLoopSkeleton()2881 LoopVectorBody = VecBody; in createVectorizedLoopSkeleton()