Searched refs:UnlockRequired (Results 1 – 3 of 3) sorted by relevance
38 ALWAYS_INLINE ScudoTSD *getTSDAndLock(bool *UnlockRequired) {41 *UnlockRequired = true;44 *UnlockRequired = false;
329 bool UnlockRequired; in allocate() local330 ScudoTSD *TSD = getTSDAndLock(&UnlockRequired); in allocate()332 if (UnlockRequired) in allocate()395 bool UnlockRequired; in quarantineOrDeallocateChunk() local396 ScudoTSD *TSD = getTSDAndLock(&UnlockRequired); in quarantineOrDeallocateChunk()399 if (UnlockRequired) in quarantineOrDeallocateChunk()414 bool UnlockRequired; in quarantineOrDeallocateChunk() local415 ScudoTSD *TSD = getTSDAndLock(&UnlockRequired); in quarantineOrDeallocateChunk()418 if (UnlockRequired) in quarantineOrDeallocateChunk()
45 ALWAYS_INLINE ScudoTSD *getTSDAndLock(bool *UnlockRequired) {48 *UnlockRequired = true;