Searched refs:TrappingMath (Results 1 – 1 of 1) sorted by relevance
2210 bool TrappingMath = true; in RenderFloatingPointOptions() local2237 case options::OPT_ftrapping_math: TrappingMath = true; break; in RenderFloatingPointOptions()2238 case options::OPT_fno_trapping_math: TrappingMath = false; break; in RenderFloatingPointOptions()2268 TrappingMath = false; in RenderFloatingPointOptions()2274 TrappingMath = true; in RenderFloatingPointOptions()2291 TrappingMath = false; in RenderFloatingPointOptions()2305 TrappingMath = true; in RenderFloatingPointOptions()2326 !TrappingMath) in RenderFloatingPointOptions()2332 if (AssociativeMath && !SignedZeros && !TrappingMath) in RenderFloatingPointOptions()2338 if (!TrappingMath) in RenderFloatingPointOptions()[all …]