Searched refs:SuccChain (Results 1 – 1 of 1) sorted by relevance
604 auto *NewBB = *SuccChain.begin(); in markBlockSuccessors()643 if (SuccChain == &Chain) { in collectViableSuccessors()645 } else if (Succ != *SuccChain->begin()) { in collectViableSuccessors()1283 if (SuccChain.UnscheduledPredecessors == 0) in hasBetterLayoutPredecessor()1479 SuccChain != &Chain && Succ == *SuccChain->begin()) in selectBestSuccessor()1595 if (&SuccChain == &Chain) in selectBestCandidateBlock()1748 SuccChain.UnscheduledPredecessors = 0; in buildChain()1752 Chain.merge(BestSucc, &SuccChain); in buildChain()1880 if (&Chain == &SuccChain) { in findBestLoopExit()1986 (!SuccChain || Succ == *SuccChain->begin())) in rotateLoop()[all …]