Searched refs:SplitNumElements (Results 1 – 1 of 1) sorted by relevance
13705 int SplitNumElements = NumElements / 2; in splitAndLowerVectorShuffle() local13749 SmallVector<int, 32> V1BlendMask((unsigned)SplitNumElements, -1); in splitAndLowerVectorShuffle()13751 SmallVector<int, 32> BlendMask((unsigned)SplitNumElements, -1); in splitAndLowerVectorShuffle()13752 for (int i = 0; i < SplitNumElements; ++i) { in splitAndLowerVectorShuffle()13755 if (M >= NumElements + SplitNumElements) in splitAndLowerVectorShuffle()13760 BlendMask[i] = SplitNumElements + i; in splitAndLowerVectorShuffle()13762 if (M >= SplitNumElements) in splitAndLowerVectorShuffle()13790 for (int i = 0; i < SplitNumElements; ++i) in splitAndLowerVectorShuffle()13791 if (BlendMask[i] >= 0 && BlendMask[i] < SplitNumElements) in splitAndLowerVectorShuffle()13800 for (int i = 0; i < SplitNumElements; ++i) in splitAndLowerVectorShuffle()[all …]