Searched refs:SpillMap (Results 1 – 1 of 1) sorted by relevance
154 const auto &SpillMap = in findPreviousSpillSlot() local157 auto It = SpillMap.find(Relocate->getDerivedPtr()); in findPreviousSpillSlot()158 if (It == SpillMap.end()) in findPreviousSpillSlot()574 auto &SpillMap = Builder.FuncInfo.StatepointSpillMaps[StatepointInstr]; in lowerStatepointMetaArgs() local582 SpillMap.SlotMap[V] = cast<FrameIndexSDNode>(Loc)->getIndex(); in lowerStatepointMetaArgs()590 SpillMap.SlotMap[V] = None; in lowerStatepointMetaArgs()976 auto &SpillMap = FuncInfo.StatepointSpillMaps[Relocate.getStatepoint()]; in visitGCRelocate() local977 auto SlotIt = SpillMap.find(DerivedPtr); in visitGCRelocate()978 assert(SlotIt != SpillMap.end() && "Relocating not lowered gc value"); in visitGCRelocate()