Searched refs:SkipArg (Results 1 – 1 of 1) sorted by relevance
1450 bool SkipArg = !Arg->Used && !Info->isPSInputAllocated(PSInputNum); in processShaderInputArgs() local1459 if (!SkipArg) in processShaderInputArgs()1465 if (SkipArg) { in processShaderInputArgs()