Searched refs:ReciprocalMath (Results 1 – 4 of 4) sorted by relevance
2208 bool ReciprocalMath = false; in RenderFloatingPointOptions() local2233 case options::OPT_freciprocal_math: ReciprocalMath = true; break; in RenderFloatingPointOptions()2234 case options::OPT_fno_reciprocal_math: ReciprocalMath = false; break; in RenderFloatingPointOptions()2266 ReciprocalMath = true; in RenderFloatingPointOptions()2272 ReciprocalMath = false; in RenderFloatingPointOptions()2289 ReciprocalMath = true; in RenderFloatingPointOptions()2303 ReciprocalMath = false; in RenderFloatingPointOptions()2325 if (!MathErrno && AssociativeMath && ReciprocalMath && !SignedZeros && in RenderFloatingPointOptions()2335 if (ReciprocalMath) in RenderFloatingPointOptions()2354 ReciprocalMath && !SignedZeros && !TrappingMath) in RenderFloatingPointOptions()
141 CODEGENOPT(ReciprocalMath , 1, 0) ///< Allow FP divisions to be reassociated.
87 if (CGM.getCodeGenOpts().ReciprocalMath) { in CodeGenFunction()
846 Opts.ReciprocalMath = Args.hasArg(OPT_freciprocal_math); in ParseCodeGenArgs()