Searched refs:PSInputNum (Results 1 – 2 of 2) sorted by relevance
182 unsigned PSInputNum = 0; in lowerFormalArguments() local195 PSInputNum <= 15) { in lowerFormalArguments()196 if (CurOrigArg->use_empty() && !Info->isPSInputAllocated(PSInputNum)) { in lowerFormalArguments()198 ++PSInputNum; in lowerFormalArguments()202 Info->markPSInputAllocated(PSInputNum); in lowerFormalArguments()204 Info->markPSInputEnabled(PSInputNum); in lowerFormalArguments()206 ++PSInputNum; in lowerFormalArguments()
1440 for (unsigned I = 0, E = Ins.size(), PSInputNum = 0; I != E; ++I) { in processShaderInputArgs() local1448 !Arg->Flags.isInReg() && !Arg->Flags.isByVal() && PSInputNum <= 15) { in processShaderInputArgs()1450 bool SkipArg = !Arg->Used && !Info->isPSInputAllocated(PSInputNum); in processShaderInputArgs()1468 ++PSInputNum; in processShaderInputArgs()1472 Info->markPSInputAllocated(PSInputNum); in processShaderInputArgs()1474 Info->markPSInputEnabled(PSInputNum); in processShaderInputArgs()1476 ++PSInputNum; in processShaderInputArgs()