Searched refs:MustSaveLR (Results 1 – 2 of 2) sorted by relevance
46 bool MustSaveLR; variable152 void setMustSaveLR(bool U) { MustSaveLR = U; } in setMustSaveLR()153 bool mustSaveLR() const { return MustSaveLR; } in mustSaveLR()
761 bool MustSaveLR = FI->mustSaveLR(); in emitPrologue() local860 if (MustSaveCR && SingleScratchReg && MustSaveLR) { in emitPrologue()881 if (MustSaveLR) in emitPrologue()920 if (MustSaveLR) in emitPrologue()1167 if (MustSaveLR) { in emitPrologue()1270 bool MustSaveLR = FI->mustSaveLR(); in emitEpilogue() local1451 if (MustSaveCR && SingleScratchReg && MustSaveLR) { in emitEpilogue()1475 if (MustSaveCR && !(SingleScratchReg && MustSaveLR)) { in emitEpilogue()1528 if (MustSaveLR && !LoadedLR) in emitEpilogue()1540 if (MustSaveLR) in emitEpilogue()[all …]