Searched refs:MaxIndex (Results 1 – 6 of 6) sorted by relevance
40 uint64_t MaxIndex = Size; in getMinimalTypeForEnumBitfield() local41 if (MaxIndex > 0) in getMinimalTypeForEnumBitfield()42 MaxIndex--; in getMinimalTypeForEnumBitfield()43 assert(MaxIndex <= 64 && "Too many bits"); in getMinimalTypeForEnumBitfield()44 return getMinimalTypeForRange(1ULL << MaxIndex); in getMinimalTypeForEnumBitfield()
275 int64_t MaxIndex = *std::max_element(Indices.begin(), Indices.end()); in constructOperandMask() local276 assert(MaxIndex >= 0 && "Invalid negative indices in input!"); in constructOperandMask()277 OperandMask = OperandMask.zext(MaxIndex + 1); in constructOperandMask()
191 size_t MaxIndex = ColorMap.size() - 1; in getColorTuple() local194 double SectionWidth = IntervalWidth / static_cast<double>(MaxIndex); in getColorTuple()199 auto &RGBColor1 = ColorMap[std::min(SectionNo + 1, MaxIndex)]; in getColorTuple()
927 unsigned MaxIndex = Attrs.back().first; in get() local930 if (MaxIndex == FunctionIndex && Attrs.size() > 1) in get()931 MaxIndex = Attrs[Attrs.size() - 2].first; in get()933 SmallVector<AttributeSet, 4> AttrVec(attrIdxToArrayIdx(MaxIndex) + 1); in get()1091 unsigned MaxIndex = attrIdxToArrayIdx(ArgNos.back() + FirstArgIndex); in addParamAttribute() local1092 if (MaxIndex >= AttrSets.size()) in addParamAttribute()1093 AttrSets.resize(MaxIndex + 1); in addParamAttribute()
11826 const int64_t MaxIndex = 12; in EmitPPCBuiltinExpr() local11827 int64_t Index = clamp(ArgCI->getSExtValue(), 0, MaxIndex); in EmitPPCBuiltinExpr()11852 Index = MaxIndex - Index; in EmitPPCBuiltinExpr()11872 const int64_t MaxIndex = 12; in EmitPPCBuiltinExpr() local11873 int64_t Index = clamp(ArgCI->getSExtValue(), 0, MaxIndex); in EmitPPCBuiltinExpr()11877 Index = MaxIndex - Index; in EmitPPCBuiltinExpr()
16354 unsigned MaxIndex = 0; in reduceBuildVecToShuffle() local16366 MaxIndex = std::max(MaxIndex, Index); in reduceBuildVecToShuffle()16369 NearestPow2 = PowerOf2Ceil(MaxIndex); in reduceBuildVecToShuffle()16370 if (InVT.isSimple() && NearestPow2 > 2 && MaxIndex < NearestPow2 && in reduceBuildVecToShuffle()