Searched refs:MachineCSE (Results 1 – 4 of 4) sorted by relevance
61 class MachineCSE : public MachineFunctionPass { class71 MachineCSE() : MachineFunctionPass(ID) { in MachineCSE() function in __anonc4cf34c90111::MachineCSE132 char MachineCSE::ID = 0;134 char &llvm::MachineCSEID = MachineCSE::ID;136 INITIALIZE_PASS_BEGIN(MachineCSE, DEBUG_TYPE,140 INITIALIZE_PASS_END(MachineCSE, DEBUG_TYPE, in INITIALIZE_PASS_DEPENDENCY()202 MachineCSE::isPhysDefTriviallyDead(unsigned Reg, in isPhysDefTriviallyDead()373 bool MachineCSE::isCSECandidate(MachineInstr *MI) { in isCSECandidate()476 void MachineCSE::EnterScope(MachineBasicBlock *MBB) { in EnterScope()482 void MachineCSE::ExitScope(MachineBasicBlock *MBB) { in ExitScope()[all …]
329 // register. MachineCSE skips copies, and we don't want to have to
258 SRCS_MIN+= CodeGen/MachineCSE.cpp
5027 // extract is free and this gives better MachineCSE results.