Searched refs:KillSet (Results 1 – 2 of 2) sorted by relevance
213 void erase(const VarLocSet &KillSet, const VarLocMap &VarLocIDs) { in erase() argument214 VarLocs.intersectWithComplement(KillSet); in erase()215 for (unsigned ID : KillSet) in erase()438 SparseBitVector<> KillSet; in transferRegisterDef() local450 KillSet.set(ID); in transferRegisterDef()459 KillSet.set(ID); in transferRegisterDef()463 OpenRanges.erase(KillSet, VarLocIDs); in transferRegisterDef()683 VarLocSet KillSet; in join() local688 KillSet.set(ID); in join()696 InLocsT.intersectWithComplement(KillSet); in join()
236 MapVector<BasicBlock *, SetVector<Value *>> KillSet; member2667 SetVector<Value *> KillSet; in computeKillSet() local2670 KillSet.insert(&I); in computeKillSet()2671 return KillSet; in computeKillSet()2709 Data.KillSet[&BB] = computeKillSet(&BB); in computeLiveInValues()2714 for (Value *Kill : Data.KillSet[&BB]) in computeLiveInValues()2722 Data.LiveIn[&BB].set_subtract(Data.KillSet[&BB]); in computeLiveInValues()2751 LiveTmp.set_subtract(Data.KillSet[BB]); in computeLiveInValues()