Searched refs:IsSystemZ (Results 1 – 1 of 1) sorted by relevance
501 bool IsSystemZ = TargetTriple.getArch() == Triple::systemz; in getShadowMapping() local547 else if (IsSystemZ) in getShadowMapping()592 Mapping.OrShadowOffset = !IsAArch64 && !IsPPC64 && !IsSystemZ && !IsPS4CPU && in getShadowMapping()